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The Field Dispatch

On 27–28 August in Sydney, twenty talks at UX Australia 2026 set out where UX practice is heading: friction rehabilitated, attention treated as a budget, invisible users designed for, AI held to human judgement, and design pushed upstream into strategy. This is a report on what the speakers said — every claim linked to the talk it came from, so you can check for yourself.

UX Australia & Web Directions · edited by John Allsopp UX Australia 2026 · Sydney, 27–28 August 2026 20 talks · 24 speakers · 195,000 words of transcript · 2,062 slides v1.0
What is this?

A written record of UX Australia 2026 — twenty talks over two days, grouped into five themes, with the books, papers and people the speakers recommended. Every quote is marked as spoken or from a slide, with a timestamp, so you can check it against the recording.

How it was made

An LLM drafted this report from the conference's live captions and slide captures (195,000 words, 2,062 slides); we edited it. Full details in the notes at the end.

What's in it
The state of the field

What we heard

AI framed the two days — but the arguments were about judgement

MC Monsalve, leading the ABC's design team through AI adoption: "Because when almost anything can be made, the real question becomes, what should we make and why?" Monsalve ▸ ≈04:09 Jessie Pahng, from enterprise observability: "AI reduces the cost of execution." and, on the next slide, "It also reduces the cost of executing the wrong assumption." Pahng ▸ slide Peter Barber's version was structural: "Because we don't trust quality, we trust accountability." Barber ▸ ≈09:50 04 · AI executes, humans answer →

Seamlessness lost its default status

Nila Rezaei's opening keynote, on removing friction from a shared-housing chore app: "by removing that friction, we've made one person's life easier, but we engineered everyone else out of that interaction" Rezaei ▸ ≈28:05 — frictionless, in her phrase, "Wearing the costume of good design, easily frictionless, but potentially alone." Emma Buckland made the risk case: "You can't break a $50,000 transfer in entertaining twenty second chunks." Buckland ▸ ≈09:54 Patima Tantiprasut rebuilt PetRescue's journey around the applicants who miss out. 01 · Friction, rehabilitated →

Attention was treated as a finite budget

Ben Shelton and Cordelia Prangley's slide: "Interfaces compete for cognition" Shelton & Prangley ▸ slide — and their argument: "Most interfaces today are designed for functionality and engagement. Far fewer are designed around human cognitive limits." Fatemeh Aminpour's keynote extended the ledger past the screen: neurodivergent people "hit the the wall fast, and the hardest, but the wall is there for everyone." Aminpour ▸ ≈07:28 02 · Attention is the budget →

The users you can't see, and the power you won't share

Maria Sereno: "Exclusion is our default." Sereno ▸ ≈04:40 Josephine Abbatangelo's slide on invisible disability: "Every product you've designed has either charged this tax or waived it. Most of us don't know which." Abbatangelo ▸ slide And Sam Alderton-Johnson, on co-design as practised: "the ultimate question is what am I willing to relinquish as part of this journey together with community?" Alderton-Johnson ▸ in conversation 03 · The users you can't see →

The consequential decisions happen before design arrives

Nathan Shedroff closed the conference with it: "I'm here to tell you there's a third diamond. And it's invisible to most people." Shedroff ▸ ≈03:17 — the corporate strategy phase where the brief is decided. Mina Giang's healthcare version: "I didn't design this. I inherited it." Giang ▸ ≈04:48 Elise Loeuille's transport version: the visible problem was customer communication; the hidden problem was coordination. 05 · Upstream of the brief →

What to measure was contested

Sakib Jalil: "We chase what's easy to measure and overlook what truly matters." Jalil ▸ slide Shelton and Prangley spent a talk on how to measure the invisible; Shedroff spent part of his closing keynote on why quant can't see value at all. The three positions are set out below.

The five themes

01

Friction, rehabilitated

Six talks treated friction as a design material: protection in consequential tasks, connection in communities, dignity for the applicants who miss out.

six talks
02

Attention is the budget

Working memory is limited, attention arrives in bursts, and load accumulates across whole journeys. Design that assumes a focused user at their best is designing for nobody's ordinary day.

four talks
03

The users you can't see

One in five people carry an invisible disability; exclusion is the default; and co-design without shared decision-making is consultation wearing a label.

six talks
04

AI executes, humans answer

AI compresses execution and makes wrong assumptions cheap. Judgement, accountability and knowing what to make stay human — and get more valuable.

seven talks
05

Upstream of the brief

Strategy, legislation, conformance rules and org coordination decide the experience before designers arrive. Go to where the decisions are made.

six talks
Theme 01 of 05

Friction, rehabilitated

Six talks treated friction as a material to be placed deliberately rather than a defect to be removed: protection in consequential tasks, connection in communities, dignity for the people a journey turns away.

Rezaei, Buckland, Tantiprasut, Steyn & Witt, Jalil, and Giang — a keynote on communities, banking UX, pet adoption, enterprise consulting, research, and healthcare.

Nila Rezaei's keynote made the social case. Her team once designed away the friction in a shared-house chore system — and her verdict on the result: "by removing that friction, we've made one person's life easier, but we engineered everyone else out of that interaction" Rezaei ▸ ≈28:05"Wearing the costume of good design, easily frictionless, but potentially alone." Her design instruction: work out "which friction is actually connection in disguise" Rezaei ▸ ≈30:12 and protect it. The wider argument: "the moment you're only just consuming something, you stopped being part of it. A community of users isn't really a community, it's just a customer list." Rezaei ▸ ≈32:34

Emma Buckland made the risk case from seventeen years in banking and superannuation UX. Real mobile use arrives in three-to-four-second bursts amid interruption — research documented twenty years ago, on her slides via Jan Chipchase: "Unless you have something like a pacemaker, there really isn't such a thing as a 24/7 user." Buckland ▸ slide Entertainment survives that; consequential tasks don't: "When TikTok loses our attention, we lose a video. When a consequential interaction loses our attention, we might send the wrong amount, pay the wrong person, miss the deadline, incur a fee" Buckland ▸ ≈10:51 — and "You can't break a $50,000 transfer in entertaining twenty second chunks." Buckland ▸ ≈09:54 Her design targets are clarity, continuity and control — where control includes reversibility: "Does control have to end the moment you press Submit?" Buckland ▸ slide

Patima Tantiprasut's case study was PetRescue, where a pet with up to a hundred applicants produces ninety-nine people who miss out. Two slides carried the reframe: "A rejected purchase is a failed transaction." and "A rejected adoption is a rejected offer of help." Tantiprasut ▸ slides The 2018 mass-adoption campaign showed what demand marketing without whole-journey design does: "Instead of zeroing out the shelters and getting every single pet adopted, we ended up with thousands of really disheartened disappointed people who wanted to participate, who wanted to help, and they weren't successful in adoptions." Tantiprasut ▸ ≈09:30 Rejection has downstream consequences — "this categorically became another set of emotional injury and it fueled the next decision" Tantiprasut ▸ ≈16:52 — often toward backyard breeders. The redesign added deliberate friction (an enquiry wall), adoption-policy levels, two-way messaging and bulk outcome notifications; "no reply" complaints fell from 50% to 0.007%.

Cornel Steyn and Jess Witt named the same move from consulting practice — "So just temporarily, sometimes friction can be added for a better goal" Steyn & Witt ▸ ≈17:49 — with Instagram's nudity-protection feature as the test: blurring works, but "60% are still viewed. So where does that line of responsibility lie?" Steyn & Witt ▸ ≈17:36 Sakib Jalil supplied a measured example: a bank login deliberately slowed, because trust reads speed as carelessness — "A bank service where we increased the perception of safety with 12 versions of delay, the sweet spot was 2-3 seconds." Jalil ▸ slide And Mina Giang marked the boundary from healthcare: form simplification is not free — "when it comes to health care, that minimum information collected can cause massive delays and impacts downstream." Giang ▸ ≈16:45

What they said and showed

"By removing that friction, we've made one person's life easier, but we engineered everyone else out of that interaction … Wearing the costume of good design, easily frictionless, but potentially alone."

"Which friction is actually connection in disguise"

"So the moment you're only just consuming something, you stopped being part of it. A community of users isn't really a community, it's just a customer list."

"Unless you have something like a pacemaker, there really isn't such a thing as a 24/7 user." — Jan Chipchase, from Nokia Research field studies, on her slide.

"When TikTok loses our attention, we lose a video. When a consequential interaction loses our attention, we might send the wrong amount, pay the wrong person, miss the deadline, incur a fee"

"You can't break a $50,000 transfer in entertaining twenty second chunks."

"Does control have to end the moment you press Submit?"

"A rejected purchase is a failed transaction." · "A rejected adoption is a rejected offer of help."

"Instead of zeroing out the shelters and getting every single pet adopted, we ended up with thousands of really disheartened disappointed people who wanted to participate, who wanted to help, and they weren't successful in adoptions."

"And this categorically became another set of emotional injury and it fueled the next decision."

"So just temporarily, sometimes friction can be added for a better goal."

"60% are still viewed. So where does that line of responsibility lie?" — on Instagram's nudity-protection blurring.

"A bank service where we increased the perception of safety with 12 versions of delay, the sweet spot was 2-3 seconds."

"But when it comes to health care, that minimum information collected can cause massive delays and impacts downstream."

Not settled on the day

When is friction protection, and when is it a wall? Giang defended safeguards on sensitive health data while showing the same friction locking patients out of their own records — the pharmacy as "the bodyguard standing at the door of your own meds list."

Jalil defended a deliberately slowed login as perception, not deception; Buckland's case is that one-tap patterns transplanted from entertainment into consequential tasks are the actual deception. None of the six offered a rule for where protective friction turns exclusionary; all of them located the answer in knowing the specific context and stakes.

What's next?

DesignerBuckland's test: halfway through a consequential task, interrupt the participant — then measure the resumption cost as part of the experience.
DesignerRezaei's audit: list the frictions in your product, and decide which are connection in disguise before removing any.
Team leadTantiprasut's question: what have you designed — or not designed — for everyone who doesn't succeed in your journey?
Stop doingCopying one-tap, fewer-steps patterns into tasks where a lost minute of attention costs money, health or legal standing.
Take to your team

Which single flow in our product would do the most damage if a user's attention broke halfway through it — and what happens to them right now if it does?

Draws on

Theme 02 of 05

Attention is the budget

Four talks converged on cognition as a finite resource that products spend: working memory has hard limits, attention arrives in fragments, load accumulates across whole journeys, and capacity varies day to day.

Shelton & Prangley, Aminpour, Buckland, Abbatangelo — a psychology-grounded measurement talk, a keynote on neurodivergent experience of cities, banking UX, and invisible disability at work.

Ben Shelton and Cordelia Prangley brought the theory. Their opening slide: "Interfaces compete for cognition" Shelton & Prangley ▸ slide — and the diagnosis: "Most interfaces today are designed for functionality and engagement. Far fewer are designed around human cognitive limits." Shelton ▸ ≈03:13 Their definitional correction matters, because the term has gone loose in UX: "Cognitive Load Theory is specifically about the limits of working memory" Shelton & Prangley ▸ slide — not a general word for annoyance or visual mess, and not all bad: intrinsic, extraneous and germane load differ. The design conclusion: "So good design protects cognitive capacity. And great interfaces reduce unnecessary demand on working memory. They help users stay orientated, focused, and confident." Prangley ▸ ≈11:52 And it is measurable — self-report instruments like NASA-TLX, physiological measures, dual-task performance testing — which they applied to a University of Newcastle degree planner now in front of 23,000 students.

Fatemeh Aminpour's day-two keynote moved the unit of analysis from the screen to the journey. From walking interviews with fifteen neurodivergent adults in Sydney's public spaces: "They hit the the wall fast, and the hardest, but the wall is there for everyone." Aminpour ▸ ≈07:28 Her mechanism for sensory load: "if it cannot be predicted, it cannot be backgrounded. And if it cannot be backgrounded, it has to be processed." Aminpour ▸ ≈25:48 The costs are concrete — "That could actually cost us two days of recovery. From getting lost. I'm not exaggerating, I'm just quoting participants." Aminpour ▸ ≈13:48 — and so are the remedies: predictability, sensory clarity, and recovery points. "So a bench is not just a bench, it's the thing that makes the next twenty minutes possible." Aminpour ▸ ≈29:13 Her audience question bridged city to product: "Where in your product are you asking users to be vigilant instead of present?" Aminpour ▸ slide

Buckland's contribution to this theme is the empirical floor: attention in the field fragments into bursts of seconds, so "Mobile interaction cannot always rely on continuous attention" Buckland ▸ slide — and her reframe follows: "What happens if we stop treating attention as something the user owes the interface". Buckland ▸ slide Her clarity principle: "Because clarity isn't about capturing more of our attention, It's about needing less of it." Buckland ▸ ≈15:34

Josephine Abbatangelo added the variability the other three imply: "People don't have the same capacity every day. If a system only works when someone is at their best, it's not really working for everyone." Abbatangelo ▸ ≈26:42 Her examples are the flows that spend capacity where there is least — "These sorts of flows ask the most of us at the moment we have least to give" Abbatangelo ▸ ≈18:34 — and the ones that budget it well: Airbnb's listing flow, where "The complexity didn't go anywhere. It was just broken into pieces small enough to carry and the product remembers where you got to." Abbatangelo ▸ ≈23:12

What they said and showed

"Interfaces compete for cognition"

"Most interfaces today are designed for functionality and engagement. Far fewer are designed around human cognitive limits."

"Cognitive Load Theory is specifically about the limits of working memory."

"So good design protects cognitive capacity. And great interfaces reduce unnecessary demand on working memory. They help users stay orientated, focused, and confident."

"The best systems help people think clearly."

"They hit the the wall fast, and the hardest, but the wall is there for everyone."

"If it cannot be predicted, it cannot be backgrounded. And if it cannot be backgrounded, it has to be processed."

"That could actually cost us two days of recovery. From getting lost. I'm not exaggerating, I'm just quoting participants."

"So a bench is not just a bench, it's the thing that makes the next twenty minutes possible."

"Where in your product are you asking users to be vigilant instead of present?"

"Mobile interaction cannot always rely on continuous attention"

"What happens if we stop treating attention as something the user owes the interface"

"Because clarity isn't about capturing more of our attention, It's about needing less of it."

"People don't have the same capacity every day. If a system only works when someone is at their best, it's not really working for everyone."

"These sorts of flows ask the most of us at the moment we have least to give." — on front-loaded onboarding.

"The complexity didn't go anywhere. It was just broken into pieces small enough to carry and the product remembers where you got to." — on Airbnb's listing flow.

Not settled on the day

Shelton hedged the most famous number in the field — "that magic number seven plus or minus two … that's pretty hotly debated in terms of working memory and capacity" — while building a measurement practice on the theory behind it.

The open question across the four talks is where the load ledger should be kept: Shelton and Prangley measure it per task, Aminpour argues it accumulates across whole journeys and days, Abbatangelo that it accumulates across a working life. Per-screen clarity passes every audit and can still exhaust someone by mid-journey.

What's next?

DesignerShelton and Prangley's cup exercise: count the things a user must hold in working memory across your journey — not per screen, across the journey.
ResearcherPut NASA-TLX or a dual-task test into your next usability study; task completion alone records success, not cost.
Team leadAminpour's two questions of any product: what demands are you placing on people, and what resources are you giving back — assuming an ordinary bad day, not a good one.
Stop doingAuditing screens in isolation. Aminpour's slide: "What is this person already carrying by the time they reach here?"
Take to your team

Where in our product are we asking users to be vigilant instead of present — and what would a recovery point look like there?

Draws on

Theme 03 of 05

The users you can't see

Six talks argued the same structural point from different populations: exclusion is the default state of systems, most of the people excluded are invisible in the data, and including them means sharing power, not adding a checklist.

Sereno, Abbatangelo, Alderton-Johnson, Raydan & Smith, Aminpour, Tantiprasut.

Maria Sereno's talk built the frame. "Exclusion is our default." Sereno ▸ ≈04:40 Not personal malice — systems: "Design doesn't occur in a vacuum. Our ideas and we ourselves are products of an environment that excludes by default." Sereno ▸ ≈07:34 Her counterfactual: in a world that didn't exclude, "inclusive design wouldn't exist. It wouldn't be necessary. It would just be design. Accessibility would just be usability." Sereno ▸ ≈05:18 And her boundary: "inclusive design is not an accessibility compliance checklist. Just with a few more items about gender added on. It's not one solution fits all. And it's not optional." Sereno ▸ ≈03:37 Her toolkit is deliberately startable this week: examine assumptions, incorporate intersectionality — citing Kimberlé Crenshaw — and centre lived experience.

Josephine Abbatangelo gave the argument its economics. One in five Australians live with a disability, most invisible, and 56% fear career consequences from disclosing — so products meet these users constantly and never know it. Her framing slide: "Every product you've designed has either charged this tax or waived it. Most of us don't know which." Abbatangelo ▸ slide The tax is the compensating labour — "It's carrying the body you're in and doing the work in. And it's not passive, it's labor." Abbatangelo ▸ ≈13:35 She named her own position: "I'm a senior product designer. And I live with HEDS and ADHD. I've spent years building products and years quietly compensating for the ones that weren't built for me." Abbatangelo ▸ ≈10:32 The design choice: "So you have two options. Wait for them to disclose or design and recruit as if they're already here." Abbatangelo ▸ ≈16:52

Sam Alderton-Johnson took the power question head-on, in conversation on the day-one closing stage. On the label: "co design became co opted into every second project being labeled a co design journey when almost it was anything but." Alderton-Johnson ▸ in conversation On the line that separates the real thing: "that's where the code design becomes harmful. Is when we keep calling it co design, but we're not relinquishing any power in decision making." Alderton-Johnson ▸ in conversation His training exercise makes the point without argument — "put your hands up if you've ever designed a project plan alongside the communities that you're intending to do this work with" Alderton-Johnson ▸ in conversation — no hands go up. The stakes of his practice areas are not abstract: "Particularly in New South Wales, we have more kids removed from their families than at the height of the stolen generation." Alderton-Johnson ▸ in conversation And the precondition is relational: "We have to like each other. Have to trust each other before we go on that journey."

Nadine Raydan and Emily Smith showed what sharing power looks like inside a service. ReachOut's PeerChat is staffed by a peer workforce whose lived experience is the qualification — "Peer Work is a recognised profession in the mental health sector that acknowledges lived/living experience as a qualification and type of expertise" Raydan & Smith ▸ slide — and that workforce co-designed the service's rebuild, its safety mechanisms and its data models. The re-architecture from booked sessions to on-demand followed young people's actual help-seeking: "Young people engage with on-demand at more than twice the rate of the booked model." Raydan & Smith ▸ slide Even their taxonomy work is inclusion work: "So things like trolling really hides underlying needs and it's not inclusive, it's not strength based. So we moved away from that altogether." Raydan & Smith ▸ ≈18:54

Aminpour's keynote belongs to this theme as well as the last: her neurodivergent participants are what she calls indicator species — the people who reveal a system's assumptions first, on behalf of everyone. And Tantiprasut's ninety-nine unsuccessful applicants are the same structural insight applied to a journey: the people your design doesn't see are still in it.

What they said and showed

"Exclusion is our default."

"Design doesn't occur in a vacuum. Our ideas and we ourselves are products of an environment that excludes by default."

"Inclusive design wouldn't exist. It wouldn't be necessary. It would just be design. Accessibility would just be usability."

"Inclusive design is not an accessibility compliance checklist. Just with a few more items about gender added on. It's not one solution fits all. And it's not optional."

"Every product you've designed has either charged this tax or waived it. Most of us don't know which."

"It's carrying the body you're in and doing the work in. And it's not passive, it's labor."

"I'm a senior product designer. And I live with HEDS and ADHD. I've spent years building products and years quietly compensating for the ones that weren't built for me."

"So you have two options. Wait for them to disclose or design and recruit as if they're already here."

"Co design became co opted into every second project being labeled a co design journey when almost it was anything but."

"That's where the code design becomes harmful. Is when we keep calling it co design, but we're not relinquishing any power in decision making." "code design" is the live caption's rendering of "co-design".

"The ultimate question is what am I willing to relinquish as part of this journey together with community?"

"Put your hands up if you've ever designed a project plan alongside the communities that you're intending to do this work with." No hands went up.

"Particularly in New South Wales, we have more kids removed from their families than at the height of the stolen generation."

"Peer Work is a recognised profession in the mental health sector that acknowledges lived/living experience as a qualification and type of expertise."

"Young people engage with on-demand at more than twice the rate of the booked model."

"So things like trolling really hides underlying needs and it's not inclusive, it's not strength based. So we moved away from that altogether."

Not settled on the day

Alderton-Johnson refused to hand over a repeatable co-design blueprint — "no co design project should look the same. They should always look different" — while most of the day's other talks exist precisely to hand over reusable methods.

His position: 90% of his work is with the public sector, "the most inflexible, you know, predetermined sort of place", and relationships must precede the design journey — which resists productisation by definition. Sereno's toolkit and Abbatangelo's audit are designed to be picked up this week. Both positions were argued from practice; the tension between method-as-product and practice-as-relationship went unresolved.

What's next?

DesignerAbbatangelo's three-question audit on any flow this week: does this assume consistent capacity? Does it penalise non-response or non-presence? Would someone have to disclose a disability to use it comfortably?
ResearcherSereno's practice: name the assumptions and historical defaults in the brief explicitly, and ask who is being excluded and how, before choosing methods.
Team leadAlderton-Johnson's precondition: before calling anything co-design, decide what decision-making power your organisation will actually give up — and co-plan the project itself with the community.
Stop doingRecruiting only disclosed disability. Design and recruit as if invisible-disability users are already in your product — the ABS numbers say they are.
Take to your team

In our last project that carried the word "co-design", what decision did the community actually control?

Draws on

Theme 04 of 05

AI executes, humans answer

Seven talks touched AI, and none of them argued about capability. The shared position: AI compresses execution and makes wrong assumptions cheap to ship, so the durable design work is judgement — what to make, what to verify, and who answers for the consequences.

Monsalve, Pahng, Barber, Jalil, Steyn & Witt, Sereno, Shedroff.

MC Monsalve led the ABC's thirty-person design team through the arrival of AI, and rejected the role-collapse narrative directly: coders becoming designers and designers becoming coders is "not true", a reductive simplification — because "when almost anything can be made, the real question becomes, what should we make and why?" Monsalve ▸ ≈04:09 Her leadership choice is on one slide: instead of mandating tools, creating top-down rules and forcing change — "Create space. Create focus time. Let the team decide." Monsalve ▸ slide The outcome she reported: "it hasn't been the prototypes, it hasn't been the tools. It was creating the conditions for the team to explore together" Monsalve ▸ ≈20:34 — and an AI prototype hackathon that built digital twins of three flagship products in days rather than months.

Jessie Pahng stated the caution most directly, from enterprise observability. Her paired slides: "AI reduces the cost of execution." then "It also reduces the cost of executing the wrong assumption." Pahng ▸ slides — the second shown over a polished AI-generated dashboard, with the spoken warning "Polished doesn't mean right." Pahng ▸ ≈13:21 Her rule calibrates speed to consequence: "But if consequences are high, slow down, and validate." Pahng ▸ ≈15:08 She also reported the trust behaviour in the field: users copy AI incident analysis into other tools to confirm it before acting.

Peter Barber's talk was the theme's structural argument. From work where "Our consequences were measured in people and not pixels" Barber ▸ ≈07:44: "Because we don't trust quality, we trust accountability." Barber ▸ ≈09:50 The slide that anchors it: "AI CAN NOT CARRY ACCOUNTABILITY" Barber ▸ slide — and his account of what AI does to judgement: "AI doesn't remove human choice. It freezes it. It repeats it. It hands it back to you disguised as quality." Barber ▸ ≈20:11 The question he wants asked instead of "what will AI take from design": "What unintended agency are we surrendering to our systems?" Barber ▸ ≈18:13 His practice: three questions before any consequential decision ships — "What are we trying to make true? / Who will have to live with it? / Am I prepared to stand behind what follows?" Barber ▸ slide

The others marked edges. Sakib Jalil's bet: "I believe the next big breakthrough will be enjoyment because efficiency is no longer something we need to do anymore because we have AI to do that" Jalil ▸ ≈07:11 — with a warning from the field, startup founders telling researchers "what are you going to find out that AI cannot find out?" Jalil ▸ ≈14:20 Cornel Steyn and Jess Witt put the hidden costs on the table: "A lot of our work these days happens through a single chat interface. That interface is so simple. Too simple. It hides the true cost of all the models that's been trained before" Steyn & Witt ▸ ≈13:34 — and on the industry's energy self-reporting: "The companies reporting on this are the ones financially gaining from this. So I believe the numbers reported seem very low." Steyn & Witt ▸ ≈14:18 Maria Sereno reported generative AI reproducing the bias in its training data in her own tests. And in ReachOut's service, the first thing many young people ask is whether they're talking to a machine: "For some young people, the very first need that they have when starting a conversation is to verify that they're actually speaking to a human and not AI." Raydan & Smith ▸ ≈03:54

What they said and showed

"Because when almost anything can be made, the real question becomes, what should we make and why?"

"INSTEAD OF: mandating tools · creating top-down rules · forcing change — I DECIDED TO: Create space. Create focus time. Let the team decide."

"It hasn't been the prototypes, it hasn't been the tools. It was creating the conditions for the team to explore together."

"It also reduces the cost of executing the wrong assumption." — the slide that follows "AI reduces the cost of execution.", shown over a polished AI-generated dashboard.

"AI can make an idea look really polished and convincing very quickly. … Polished doesn't mean right."

"But if consequences are high, slow down, and validate."

"The gap between the system model and the user's mental model is where complexity lives."

"Because we don't trust quality, we trust accountability."

"Our consequences were measured in people and not pixels."

"AI CAN NOT CARRY ACCOUNTABILITY"

"AI doesn't remove human choice. It freezes it. It repeats it. It hands it back to you disguised as quality."

"What unintended agency are we surrendering to our systems?"

"What are we trying to make true? / Who will have to live with it? / Am I prepared to stand behind what follows?"

"I believe the next big breakthrough will be enjoyment because efficiency is no longer something we need to do anymore because we have AI to do that."

"They don't even value Discovery anymore or user research because they said, what are you going to find out that AI cannot find out?" — startup founders at Sydney and UTS startup hubs, reported by Jalil.

"A lot of our work these days happens through a single chat interface. That interface is so simple. Too simple. It hides the true cost of all the models that's been trained before."

"The companies reporting on this are the ones financially gaining from this. So I believe the numbers reported seem very low." — on AI energy-use figures.

"For some young people, the very first need that they have when starting a conversation is to verify that they're actually speaking to a human and not AI."

Not settled on the day

Is AI net-elevating or net-eroding for design? Monsalve's slide read "DESIGN IS IN ITS MAIN CHARACTER ERA" and her team went from fearing replacement to bringing experiments back. Barber cited 4,000 design roles lost and read the decline as structural, not cyclical — design's failure to articulate value beyond process and craft.

Jalil's founders no longer value discovery research; Monsalve's ABC funds working groups to explore. Both reports are from the same months, in the same city. The difference in the two accounts is the organisation's leadership, not the technology — which may itself be the finding.

What's next?

DesignerPahng's prompt structure, offered as the one thing to take back to your team: Foundation / Context + Task + Expectation — and ask AI to challenge your assumptions, then validate the critical ones yourself.
Team leadMonsalve's model: a few hours a week of protected time and self-selected working groups, instead of tool mandates. Her ask to her boss was a Slack message.
Org leaderBarber's three questions before any consequential decision ships — and if you can't answer all three, the decision isn't ready to travel.
Stop doingReading polish as correctness. An AI-generated concept arrives looking finished; Pahng's warning is that the finish is not evidence.
Take to your team

Which decision in our pipeline currently ships fastest because AI made it cheap — and who answers for it if it's wrong?

Draws on

Theme 05 of 05

Upstream of the brief

Six talks located design's leverage before the design work starts: in corporate strategy, in legislation and conformance rules, in organisational coordination, and in the capability and people that survive a restructure.

Shedroff, Giang, Loeuille, Ansari, Fennelly & Wilson, Barber.

Nathan Shedroff's closing keynote named the territory: "I'm here to tell you there's a third diamond. And it's invisible to most people" Shedroff ▸ ≈03:17 — the corporate strategy phase that runs before the double diamond, where the brief is decided. "Well, that decision got made way over here. By the time you get it in development, it's too late." Shedroff ▸ ≈05:18 His assessment of what happens in that phase: "I truly believe that traditional strategy, which is the same most strategy, is terrible. It's slow. It's incredibly sloppy" Shedroff ▸ ≈09:19 — with McKinsey's own research on his slide: "70% of all global companies are "zombie companies" (meaning that they create little value and barely service their debt)". Shedroff ▸ slide The opportunity he sees: designers already hold the qualitative insight strategy lacks — "Qualitative Value Is Invisible to Traditional Business Tools!" Shedroff ▸ slide — and his slide-sized conclusion: "EVERYONE SHOULD BE INVOLVED IN STRATEGY". Shedroff ▸ slide

Mina Giang's two healthcare case studies are the same argument with regulatory specifics. Australia's Active Script List reached her product with its consent flows fixed by conformance requirements — so when the experience failed, "I didn't design this. I inherited it." Giang ▸ ≈04:48 Her slide: "When something doesn't work, they blame the product in front of them." Giang ▸ slide She found gaps the rules hadn't considered — "I asked what happens when a relationship changes?" The answer: "There wasn't a way to revoke access." Giang ▸ ≈09:09 — and her response is the practice this theme recommends: document the risk, write impact statements, join the standards working groups (CSIRO's Sparked FHIR accelerator takes non-technical contributors), and "If you're not there, someone else is deciding the experience your users will inherit." Giang ▸ slide

Elise Loeuille's three years on unplanned disruption at Transport for NSW relocated the problem inside the organisation. The visible brief was customer communication during disruption; the finding was on her slide: "It is not a lack of effort / It is a lack of shared visibility." Loeuille ▸ slide"But behind this problem, you have the hidden problem, which is the coordination." Loeuille ▸ ≈07:31 Where it breaks: "Coordination breaks between teams, not within them." Loeuille ▸ slide And what design did about it: "the first thing we redesigned was not the service. Even if I'm called service designer. We started to redesign the conversation." Loeuille ▸ ≈11:23 Ninety-plus stakeholders, paired customer and employee journey maps, one co-created disruption lifecycle — and her summary of the deliverable: "The deliverable was not the artifact." Loeuille ▸ ≈15:34 A participant's line from the shared-language slide: "I never realised my decision affected someone six steps later." Loeuille ▸ slide

Amir Ansari asked what survives once you get upstream. From three first-hand cases of mature design practices dissolved by acquisitions and strategy resets — "And the work that I had done over the two years disappeared overnight. Literally." Ansari ▸ ≈11:25 — his slide-sized conclusion: "Important does not mean permanent". Ansari ▸ slide What endures is people: "Job of a leader is not to make every decision. It's to teach their team how to think." Ansari ▸ slide — and "Do not create followers. Create people who multiply judgement, craft and care." Ansari ▸ slide Sarah Fennelly and Rachael Wilson worked the same seam at Deakin University Library, building a playbook so 140 non-designer staff could do UX work — and reported the honest result: "But what we learned also was that awareness doesn't automatically translate into adoption." Fennelly & Wilson ▸ ≈22:54 Their closing slide formula: "Culture = Behaviours + Reinforcement + Leadership Example". Fennelly & Wilson ▸ slide

What they said and showed

"I'm here to tell you there's a third diamond. And it's invisible to most people."

"Well, that decision got made way over here. By the time you get it in development, it's too late."

"Because I truly believe that traditional strategy, which is the same most strategy, is terrible. It's slow. It's incredibly sloppy."

"70% of all global companies are "zombie companies" (meaning that they create little value and barely service their debt)" — citing McKinsey's superstar-companies research.

"Qualitative Value Is Invisible to Traditional Business Tools!"

"EVERYONE SHOULD BE INVOLVED IN STRATEGY"

"I didn't design this. I inherited it." — on the one-star reviews for an e-script journey fixed upstream by conformance rules.

"When something doesn't work, they blame the product in front of them."

"I asked what happens when a relationship changes? … There wasn't a way to revoke access."

"If you're not there, someone else is deciding the experience your users will inherit."

"It is not a lack of effort / It is a lack of shared visibility."

"But behind this problem, you have the hidden problem, which is the coordination."

"Coordination breaks between teams, not within them."

"The first thing we redesigned was not the service. Even if I'm called service designer. We started to redesign the conversation."

"The deliverable was not the artifact."

"I never realised my decision affected someone six steps later." — a workshop participant, quoted on her slide.

"And the work that I had done over the two years disappeared overnight. Literally." — after a new CEO brought in McKinsey.

"Important does not mean permanent"

"Job of a leader is not to make every decision. It's to teach their team how to think."

"Do not create followers. Create people who multiply judgement, craft and care."

"But what we learned also was that awareness doesn't automatically translate into adoption."

"Culture = Behaviours + Reinforcement + Leadership Example"

Not settled on the day

Everyone agreed design should be upstream. The talks differed on whether the upstream rooms want design there. Shedroff's answer is upskilling — learn strategy's tools and improve them. Giang's is standing invitations that already exist — working groups and consultation papers nobody from design answers. Barber's is that design taught businesses it would bend: "I call this death by deference. Not one dramatic surrender but a trail of reasonable compromises."

Ansari's three restructure stories add the caution: position won upstream can be erased overnight by an acquisition, which is why his durable investment is people rather than position. The claim "we belong in strategy" was universal; the mechanism for getting and staying there was not.

What's next?

DesignerGiang's practice: document the risk, take it upstream, write the impact statement — and join a standards or community working group (Sparked, in Australian health, takes non-technical contributors).
ResearcherShedroff's route in: get design-research insights into the strategy phase before you're invited — the people deciding the brief lack exactly the customer insight research holds.
Team leadLoeuille's method for organisational problems: open with the customer story, map customer and employee journeys side by side, and co-create one shared language before proposing any service change.
Org leaderAnsari's test of leadership investment: what of it would survive your departure, an acquisition, and a strategy reset? His answer: only what you built into people.
Stop doingReading a bad brief as a design constraint. Shedroff: the decision got made way over here — go argue with it there.
Take to your team

Which upstream room — a standards body, a strategy cycle, a governance forum — decides our users' experience without anyone from our practice in it?

Draws on

The argument the two days didn't finish

What should we measure — and should we?

Metrics came up in more than half the talks, and the speakers took three distinguishable positions — each argued from cases, none reconciled on stage.

Position one: the invisible can and should be measured properly. Shelton and Prangley's talk is a measurement programme: cognitive load made visible through self-report instruments (NASA-TLX — "So it is it is created by the people who send rockets into space"), physiological measures, and dual-task performance testing. Buckland's addition: test interruption deliberately, and treat resumption cost as part of the experience — "That resumption cost / is part of the experience too." Buckland ▸ slide On this view the problem with UX metrics is that they stop at completion and satisfaction, not that they measure.

Position two: metrics distort what they touch — measure per product, and measure what you value. Sakib Jalil built the case — "We chase what's easy to measure and overlook what truly matters" Jalil ▸ slide, "So if we are just measuring what's visible, we are missing out what's valuable" Jalil ▸ ≈05:32 — then refused to supply the enjoyment metric his title promised, on the stated ground that a shared metric gets copied and gamed into another efficiency checkbox: create one per product, "and don't give it to others". Tantiprasut's case study is what single-metric optimisation does in the field: demand marketing lifted enquiries until "one pet received 1,366 inquiries" Tantiprasut ▸ ≈27:14 while the actual problem stood still. Raydan and Smith rebuilt their data model because the standard measures encoded the wrong values: "An impactful session, as we've established, isn't about time. But did the young person gain perspective from speaking to a peer worker? And was the peer worker able to walk alongside them?" Raydan & Smith ▸ ≈19:16

Position three: quantification itself is structurally blind to the value design creates. Shedroff, closing the conference: "Quant is killing the world. Because it's taking over our understanding, our framing, our decision making about everything." Shedroff ▸ ≈27:29 His cases: Instagram's $86M book value against its $1.1B sale price — the gap being qualitative value no business tool could see — NPS ("boneheaded"), and demographic segmentation ("just the stupidest way to treat people"). His advice on "prove the value of design": "don't fall into that trap. Don't accept the premise of the question. Because they only mean quant." Shedroff ▸ ≈29:13

Where they'd probably agree

Measure what you value, not what is convenient — every position offered replacement measures rather than none.

Shelton and Prangley replace completion rate with load instruments; Jalil replaces efficiency dashboards with per-product enjoyment measures; Raydan and Smith replace session time with mutuality; Shedroff replaces financial metrics with five kinds of value and impact tools like theory of change. The disagreement is over whether a measure that leaves your product's context survives the trip.

Cited in this section

"That resumption cost / is part of the experience too"

"We chase what's easy to measure and overlook what truly matters."

"So if we are just measuring what's visible, we are missing out what's valuable."

"One pet received 1,366 inquiries."

"An impactful session, as we've established, isn't about time. But did the young person gain perspective from speaking to a peer worker? And was the peer worker able to walk alongside them?"

"Quant is killing the world. Because it's taking over our understanding, our framing, our decision making about everything."

"Don't fall into that trap. Don't accept the premise of the question. Because they only mean quant." — on being asked to "prove the value of design".

The two days, by person

Twenty-four people, and what they pointed at

In running order. Where a speaker made their contact details public on stage or in the program, they're here.

Nila Rezaei

Nila Rezaei

Co-founder & Design Director · RK Collective
day 1 · 09:00 · keynote · How Do We Design Vibrant Communities?

Argued that vibrant communities fade as participation, custodianship and shared rituals fade, and that designers can build the proximity and conditions for them to regrow — drawing on Bengaluru's Million Wells, New York's community gardens, and Crafted Liberation's headscarf-to-stadium-seat project.

Cornel Steyn

Cornel Steyn

Principal Consultant: Strategy & Design · Versent
day 1 · 10:00 · Design Shapes Context, Context Shapes Design (with Jess Witt)

Presented five dimensions of context — personal, environmental, socio-ecological, temporal, organisational — through 1800RESPECT, Rio Tinto mine sites and Queensland housing services, and argued context awareness is design's advantage in an AI-shaped practice.

Jess Witt

Jess Witt

Lead Consultant: Strategy & Design · Versent
day 1 · 10:00 · Design Shapes Context, Context Shapes Design (with Cornel Steyn)

Presented five dimensions of context — personal, environmental, socio-ecological, temporal, organisational — through 1800RESPECT, Rio Tinto mine sites and Queensland housing services, and argued context awareness is design's advantage in an AI-shaped practice.

Emily Smith

Emily Smith

Peer Work Manager · ReachOut Australia
day 1 · 10:30 · Re-architecting PeerChat for on-demand mental health support (with Nadine Raydan)

Described moving ReachOut's PeerChat from booked to on-demand peer support, co-designed with a lived-experience peer workforce — engagement more than doubled, and the data model was rebuilt around connection rather than session time.

Nadine Raydan

Nadine Raydan

Senior Product Manager · ReachOut Australia
day 1 · 10:30 · Re-architecting PeerChat for on-demand mental health support (with Emily Smith)

Described moving ReachOut's PeerChat from booked to on-demand peer support, co-designed with a lived-experience peer workforce — engagement more than doubled, and the data model was rebuilt around connection rather than session time.

MC Monsalve

MC Monsalve

ABC
day 1 · 12:00 · How to lead in a time of seismic change

Led the ABC's 30-person design team through AI adoption with protected time and self-selected working groups instead of tool mandates; the team built digital twins of three flagship products in days, and moved from fear of replacement to bringing experiments back.

Emma Buckland

Emma Buckland

Lead Mobile UX Designer · Independent
day 1 · 12:30 · Why most Mobile UX increases risk — and how to reduce it

From 17 years in banking and superannuation UX: mobile design wrongly assumes continuous attention, real use fragments into seconds-long bursts, and high-stakes tasks need clarity, continuity and control — including reversibility after Submit.

Sakib Jalil

Sakib Jalil

Casual Academic: Design & IT · UTS: University of Technology Sydney | University of Sydney | Central Queensland University
day 1 · 13:00 · Enjoyment as a Design Principle and Metric

Argued design over-optimises for efficiency and should design and measure for enjoyment through motivation, ability and moment — with cases including Dutch rail Wi-Fi, a deliberately slowed bank login, and a cancer app that erased a patient's ritual with her son.

Rachael Wilson

Rachael Wilson

Lead, Digital Content and User Experience · Deakin University
day 1 · 13:30 · Beyond Designers: Building a Culture of UX Through a Playbook (with Sarah Fennelly)

Built Deakin University Library's Design Playbook — roles, plays and game plans on the double diamond — to enable UX practice across 140 staff; found awareness high, adoption dependent on socialisation, and answered their own title question 'sort of'.

Sarah Fennelly

Sarah Fennelly

Visual Design Lead · Deakin University
day 1 · 13:30 · Beyond Designers: Building a Culture of UX Through a Playbook (with Rachael Wilson)

Built Deakin University Library's Design Playbook — roles, plays and game plans on the double diamond — to enable UX practice across 140 staff; found awareness high, adoption dependent on socialisation, and answered their own title question 'sort of'.

Patima Tantiprasut

Patima Tantiprasut

CEO & Managing Director · PetRescue
day 1 · 14:50 · Designing for disappointment

Redesigned PetRescue's adoption journey around the ninety-nine applicants who miss out — adoption-policy levels, two-way messaging, bulk outcome notifications — cutting 'no reply' complaints from 50% to 0.007%.

Josephine Abbatangelo

Josephine Abbatangelo

Senior Product Designer · Movember
day 1 · 15:25 · The Masking Tax: How Workplace Products Charge an Invisible Cost on Disabled Employees

Named the masking tax: the compulsory, compounding labour invisible-disability users spend on products designed as if they don't exist — with four charging patterns, design waivers, and a three-question audit to run on any flow.

Sam Alderton-Johnson

Sam Alderton-Johnson

Founder & Director · Impact Policy
day 1 · 16:00 · keynote · In conversation

In conversation, recorded live for the Impact Policy Podcast: co-design has been co-opted into consultation; the real thing means relinquishing decision-making power, co-planning with communities, and building relationships before the design work begins.

Fatemeh Aminpour

Fatemeh Aminpour

Researcher & Sessional Academic · UNSW Sydney
day 2 · 09:00 · keynote · The city as interface: What neurodivergent experiences can teach us about designing for every mind

From walking interviews with fifteen neurodivergent adults in Sydney's public spaces: neuroinclusion is a structural property — predictability, sensory clarity, recovery — and neurodivergent users reveal costs that fall on everyone.

Mina Giang

Mina Giang

Co-founder, Head of Product & Experiences · Oexa
day 2 · 10:00 · You're Not Designing the Experience. You're Inheriting It

Used Australia's Active Script List and vaccination booking to show legislation, conformance rules and data models deciding healthcare UX before design begins — and urged designers into the standards rooms where those decisions are made.

Maria Sereno

Maria Sereno

Accessibility & inclusive design specialist
day 2 · 10:30 · Building your inclusive design toolkit

Argued exclusion is the default state of systems and designers' own assumptions, and offered a startable toolkit: examine assumptions, incorporate intersectionality, centre lived experience — no course required.

Peter Barber

Peter Barber

Staff Product Designer · Airwallex
day 2 · 12:00 · The Human Margin

Argued trust attaches to accountability, not quality; that AI extends design decisions into rooms designers never see; and that three questions should precede any consequential decision — including whether you'll stand behind what follows.

Jessie Pahng

Jessie Pahng

Design leader · Independent
day 2 · 12:30 · From reactive systems to proactive intelligence

From enterprise observability: complexity lives in the gap between system logic and users' mental models, AI makes wrong assumptions cheap to execute, and design quality has to scale with execution speed.

Ben Shelton

Ben Shelton

Senior Manager, User Experience & Business Improvement · The University of Newcastle, Australia
day 2 · 13:00 · Designing for the Mind: Using Cognitive Load to Measure UX Effectiveness (with Cordelia Prangley)

Applied cognitive load theory to interface evaluation — three load types, three measurement approaches including NASA-TLX and dual-task testing — with a University of Newcastle degree planner used by 23,000 students as the case.

Cordelia Prangley

Cordelia Prangley

User Experience and Service Design Specialist · University of Newcastle
day 2 · 13:00 · Designing for the Mind: Using Cognitive Load to Measure UX Effectiveness (with Ben Shelton)

Applied cognitive load theory to interface evaluation — three load types, three measurement approaches including NASA-TLX and dual-task testing — with a University of Newcastle degree planner used by 23,000 students as the case.

Elise Loeuille

Elise Loeuille

Senior Service Designer · Transport for NSW
day 2 · 13:30 · Unplanned Disruption: Mind the Gaps

Three years on Transport for NSW's unplanned disruption program: the customer communication problem was a coordination problem, and shared journey maps, definitions and monthly workshops aligned 90+ stakeholders into 24/7 disruption coordination.

Amanda Pitcher

Amanda Pitcher

Practice Lead — Strategy & Design, and Software Engineering · Versent
day 2 · 14:45 · Getting comfortable with the unknown

Argued against 'trust the process': six tools for ambiguity — frame the problem, prioritise named unknowns, say 'I don't know yet', resist early solution mode, share with challengers, and ask what would change your mind.

Amir Ansari

Amir Ansari

Design leader
day 2 · 15:15 · Leadership that lasts

From 25 years leading design at Stamford Interactive, Transpire and Iress: growth numbers, design systems and operating models rarely survive restructures — the durable investment is people who multiply judgement, craft and care.

Nathan Shedroff

Nathan Shedroff

Full Professor · California College of the Arts
day 2 · 16:00 · keynote · Your Strategic Future

Closed the conference arguing product decisions are made in a strategy phase invisible to designers, that traditional strategy tools are sloppy and blind to qualitative value, and that designers should upskill into that room.

The reading list

Everything below was named from the stage or shown on a slide. Links are given where a stable one could be verified.

Books and authors named on stage

Research and data cited

Projects, places, tools